I'm really surprised by the percent of people who doens't watn RTwP. Not because I'm stubborn. But I just can't understand what is fun in a long fight consisting of "wait-hit-waiiiiiit-hit-waiiit-hit". The fight against all the goblins made up my mind. I mean, it's just the beginning, we're going to encounter ennemies, and sometimes lot of them, and sometimes lot of weaklings. So please, someone have to tell me WHEN I will enjoy a loooooong and uninteresting turn-based fight againts tons of weaklings.
The point is RTwP is not antagonist with turn-based, it's, from my point of view, more like a complement, at least.
I enjoyed playing turn-base hard and intense fights. But really, this pointless fights during 10, 15, 20 minutes ? I can't get it and this is why I can't get how people can prefer turn-based over RTwP knowing RTwP is IN FACT turn-based !
In fact, in RTwP it's still about round and so you can have auto-pause each round, so RTwP is not being against turn-based fight, it's about being for more fluid battle and more freedom in the management of them. I mean seriously, explain me where is the "strategy" and the "need" of turn-base fight when all you did during the fight is... hit and/or casting basic spells...
But I guess people like to suffer some boring fights or just waste time over it.
Not me and not what I like in videogames, especially this one.
You say its not because you are stubborn, but is it really?
The rules are written with a turn based game in mind. A round is 6 seconds so what would it add vs what it would take away? For fighters for example they would have a 6 second cooldown between attacks before they get multi attack. Wizards and other casters wouldnt be able to cast spells and move away to keep enemies out of melee range. Pretty much everything that was a.reaction would be tossed out of the window.
I could go on but I think my point is clear. Making it rtwp would introduce problems that turn based simply doesent have.