Side quests in the original Baldur's Gate titles were, more often than not, vignettes. Small self contained stories, some contingent upon greater themes but mostly isolated, usually involving several stages. Whether we are talking about correcting the unfortunate fate of an apprentice who has turned himself into a chicken from the first title or finding a skin-dancing serial killer in the second. Certainly the most interesting ones were but nothing felt like filler. These are more similar to MMO quests which revolve around single executions: Find the thing/fetch the thing/kill the thing/convince the thing and done. It isn't good. It isn't interesting. it isn't in line with the expectations set by predecessors in the series.
Think what you like, but objectively the OP is right. It may have taken them ten times to notice it, but for a few of us it was obvious after the first, and for others like yourself it may never be obvious.
Also, interesting and challenging have nothing to do with complexity. Interesting can be an exercise in experimentation or bring back old forms, just as challenge can be brought against expectation or convention. It would appear you rely upon many assumptions.
Last edited by DistantStranger; 25/10/20 07:10 PM.