Originally Posted by Icelyn
I hate timelimits/timers, so I hope that they don't add that. I like to take my time exploring and not have to rush.

No need to add restrictions and timers. If you don't want to camp in certain places for roleplaying reasons, just don't go to camp there. Easy enough.

For my playthrough I was actually thinking I did not go to camp as often as I should to get the most companion scenes.

Same. I've done play-throughs in previous games where I've had a HTS requirement (whether directly supported, modded or RP) but wouldn't dream of imposing that on other players; I feel that a lot of the restrictions being suggested would only serve to alienate a large chunk of the player base, especially those who are new to the D&D rules. Anything involving basic recuperation that involves a dice throw is doubly bad IMHO.

As for timed quests, they seem to be one of the most universally reviled elements of RPGs, right up there with the almost entirely unloved "escort the idiot" quests. One example was at the inn whose timing I found to be excessively fiddly and required too many attempts to get even an adequate outcome; "come back and try again later" was rewarded by the whole thing failing.


J'aime le fromage.