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Originally Posted by robertthebard
Originally Posted by DistantStranger
I am not concerned with mechanics, nor do I imagine many others sharing my objection are. My concern is substance because the majority of the quests in the grove are substantively lacking.

Apparently you missed a lot. Probably down to "but it feels like an MMO" more than anything else, but, substance:

You have someone in the grove teaching children how to use swords. I guess it's pretty easy to miss, if you're just looking for things to say "see, MMO stuff"? I'd say that "children" counts twice, but that's just me.
Various vendors. However, as I mentioned earlier, this is our hub for this Act, so far anyway. These things are what are always in hubs, including all the way back to Baldur's Gate, with Candlekeep, just to stay in the starter zone. The Friendly Arm Inn map has a couple of vendors, and lots of people around too.
Beregost, also a lot of people, and vendors.

All predating MMOs, and based around concepts from Table Top gaming, that was a thing since the 70s. So far, you're missing the mark with anything like validity. You say they're "substantively lacking" but provide no supporting evidence. Allow me to counter:

If you succeed your dice roll, the thief lives, and you garner support from her parents, if you fail she dies, and they hate you. What's missing for "substance" here? There seems to be a lot of it. Maybe you think that's another MMO mechanic that SP games have been stealing since before MMOs existed? Did you redeem Kahga? I think it's possible, but I haven't done it yet. That seems pretty substantive. Did you kill her? Same thing. Did you save the boy from the harpies? Pretty substantive. So despite your argument, it's just not supported by what's actually there. There is some fluff, such as Alfira. But frankly that's some fun fluff. I actually want more of that. "Because I said so", the argument you're giving with a statement that is not supported by details, doesn't carry a lot of weight, certainly not as much as you seem to believe it should.

There is an option to redeem Kagha, it's not as well written as I hoped, but it's nice


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Quotation marks are not used for effect, they denote reference to that which someone actually stated. I never said "but it feels like an MMO." I was contrasting two different philosophies on content, specifically because of how similar they are and how minute (yet important) the distinctions which separate them can be.

Like so much in your post you are responding to that which I have neither said nor intimated. You don't get it and that's fine, I am not sure how to communicate it more effective for you. You seem really hung up on the reference to MMOs but the keyword was actually story. In any event at this point we have made our positions, introduced foundation for them and expanded upon both for further clarity. I see no profit in further discussion. Allow me to offer you an example of how to let things go gracefully

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Originally Posted by Abits

There is an option to redeem Kagha, it's not as well written as I hoped, but it's nice

Seems like there's a lot more to this than just a surface glance would indicate. I'm glad to see it, and I'm currently working that angle, it's what led me to one of the things that could be a real issue, Astarion in that area, as the main character.

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I wouldn't say too much with the Grove, but not enough going on in the rest of the world. I prefer to have a lot of things to do in the game compared to just a linear path with nothing going on (speaking of which, the map seems pretty lackluster compared to DoS2 starting map).

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