Uhhh, what? You should NOT be triggering AoOs for jumping over an enemy or moving around an enemy. If you are, then this is due to poor automatic pathfinding by the game and/or you not noticing that your character will move out of the threatened range before performing a jump. Make sure to check that a little arrow doesn't pop up below an enemy signaling that your proposed movement will provoke AoO.
I'm describing how the game currently works and what I've seen, not what should or shouldn't be happening. A jump from a starting point directly in front of an enemy to directly behind it, will often provoke an AoO.
My wording was ambiguous. I am saying that I can jump away behind people or circle around them without provoking. For me, the game's interpretation of AoOs is correct.
Are you sure that, in these jumping cases, that your character is not moving slightly (out of enemy range and thus provoking) *before* the jump? It is often difficult to tell, and sometimes the pathing will just let you jump immediately whereas sometimes it moves your character first. If you're sure that your characters are provoking from the jump itself, then this is a bug that is occurring for you and not for me (and important for Larian to know).
Additionally, in the game's current state, the auto pathing is dumb. If I click directly behind an enemy, my character will sometimes move out of range (provoking) then back into range while circling around them. However, if I manually take small steps, I can often successfully circle around an enemy without provoking. In either case, the game does correctly tell me if my movement would provoke (via the red arrow extending from an enemy's circle). This is a problem with pathing, not provoking AoOs.