Originally Posted by Frumpkis
Originally Posted by mrfuji3
Uhhh, what? You should NOT be triggering AoOs for jumping over an enemy or moving around an enemy. If you are, then this is due to poor automatic pathfinding by the game and/or you not noticing that your character will move out of the threatened range before performing a jump. Make sure to check that a little arrow doesn't pop up below an enemy signaling that your proposed movement will provoke AoO.


I'm describing how the game currently works and what I've seen, not what should or shouldn't be happening. A jump from a starting point directly in front of an enemy to directly behind it, will often provoke an AoO.

never happened for me, and i did that a lot.
and when you circle around, you have to be careful. look out for the red arrow, that is pointing outward from the enemy to you path. it means, that you leave their melee range and they get an AoO.

but back to topic.
larian doesn't care about game balance. or they have no idea, how to do that. just look at some of the magic items in the game.
bane on attacked enemy
+2d4 to magic attack rolls
+1d4 psychic damage per magic missile
ray of sickness as cantrip

just to name a few.
they either don't care or have no idea about balancing 5e.