@Stabby
I agree. tailoring a rogue to be a traps expert versus someone running around in stealth stealing from pockets are two different builds. One relies heavily on Investigation, Perception and Proficiency (or double Proficiency when they get Expertise in game) with Thieves Tools while the other relies on Deception, stealth and Slight of Hand to steal those keys off that Ogre guard and free your friends before anyone knows your gone. One could make the argument that Sleight of Hand would make you better at disarming traps but each DND table may have variation. Character tailoring is a huge part of DND and I hope it translates well to the digital world..