I have few very concise opinions about the "shove" option:
- it should be an action, especially if its stays as suspiciously reliable as it is now.
- to "compensate" it should do more damage than it does from certain heights.
- it should look a bit less cartoony and ridiculous. When I push someone from a cliff I expect to see the poor bastard fall down almost entirely in a vertical trajectory, not in an ample, pronounced parabolic arc.
- The animation should suggest the sense of "heavy body falling to the ground with a bit more... gravitas (how's that for a double entendre, uh?), not look like a sketch of Wil E. Coyote floating mid air.
Last edited by Tuco; 25/10/20 09:56 PM.