Originally Posted by Abits
Very well made. Your points about alignments, specifically evil, might upset some dnd guys, but are completely valid in my book.


Thanks.

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I think that more than the evil characters themselves (you nailed their issues), the problem is the lack of meaningful interaction between them. It's like each one of them is living in his personal universe and it makes the goblin fortress feels like an mmorpg city, when each one of them is a different quest giver. I don't know how much of the good path you played, but although not much better, at least the druid grove has factions and infighting and druids acknowledge the tieflings' existence.

Yeah, that's a common problem for evil characters in RPGs. Games represent "evilness" itself as some uniting magic force that binds evil characters and makes them all think in the same paradigm. I guess, this is a habit of developers, which still think they have to show evil as if in the games for children even when their game is rated as M/18+.

I haven't tried good playthrough yet, I'll wait for the next big patch to do that.

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One point about the avenger archetype you alluded to but didn't say explicitly - paladins are kinda evil sometimes


Indeed, paladins are more than just sometimes evil. They are lawful and, if the law dictates to slay all members of the opposing religious group, they will do so more often then not without considering whether individual members of that group are good, evil, or neutral.

Last edited by Maerd; 25/10/20 10:05 PM.