Originally Posted by WinterbornGuard
"Causual reminder, kiddo, that when I played BG2 (I didn't know BG1 existed before playing BG2) on release, I was already an adult. I didn't care about D&D and loved the game because of the plot, gameplay, and attention to details by Bioware and Interplay/Black Isle Studio. BG3 is being made because the success of DOS2 caused WotC marketing team considered that it would be beneficial to attract attention of the DOS2 fan base to D&D 5e system, which will result in better sales after BG3 release (if the BG3 becomes a successful game)."

Larian won it over Obsidian as WotSC liked their idea better. Had a lot less to do with the games they made. (Larian DoS series and Obsidian PoE series). Both studios had pitched ideas and Larian got picked after Obsidian was turned down. Not saying the games had zero to do with it just not majority reason.


Obsidian isnt a slouch either, has a lot of employees from Black Isle studios who:

Developed
Fallout (1997)
Fallout 2 (1998)
Planescape: Torment (1999)
Icewind Dale (2000)
Icewind Dale: Heart of Winter (2001)
Icewind Dale: Heart of Winter - Trials of the Luremaster (2001)
Icewind Dale II (2002)
Baldur's Gate: Dark Alliance II (2004)

Published
Baldur's Gate (1998)
Baldur's Gate: Tales of the Sword Coast (1999)
Baldur's Gate II: Shadows of Amn (2000)
Baldur's Gate: Dark Alliance (2001)
Baldur's Gate: Dark Alliance II (2004)
Baldur's Gate II: Throne of Bhaal (2001)
Lionheart: Legacy of the Crusader (2003)


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?