Well met Adventures and Larian!
So far I've really been enjoying BG3 EA. One thing that's really bothering me right now is not having the option to have a maximum of 6 party members in a group.
Hear me out, I've had many conversations with many fans telling me why 6 party members can't be possible.
1. Original BG and D&D party limits
We all know that original BG gave the players option to 6 party members. It was optional and gave players more choices on how they wanted to take on their journey. I know very many BG players loved that option and usually had 6 party members. It was that feeling of comradery and hilarious interactions between the characters. It was made the original such a masterpiece in it's play style. D&D 5e even states that 4-5 being the ideal party size with the option for 6 and more. I would also like to point out that most 5e adventure models are set for 4-6 players.
2. Having essentials and more
This was a big problem for me having only 4 party members. Most players have their essentials in their party, Fighter, Cleric, Mage or Rogue. For a game to only have 4 party members, I feel like I'm stuck with only these four class types and miss out on the other interesting characters or classes. Having 6 would solve that problem for me and many players because it allows more creativity for combos in combat. You can have the essentials and include a bard for fun buffs, an extra mage for more spell casting on the battlefield, a barbarian for some damage or a Warlock for hexing foes. Not only for combat but for role-playing and exploration. When I first started playing BG3, I started off as a wizard but noticed my party didn't have anyone with decent charisma except for Wyll. But, having Wyll in my party meant I had to get rid of the fighter, the cleric or the rogue. It was an annoying limitation for me. With that extra character slot or two, players would get the job done and have more fun interactions without having to go back and fourth to the camp to exchange characters.
I understand many DoS players love the painful difficulty and makes players think outside the box more often. Completely understand that. I understand having 6 would probably make combat a little less difficult and players would already know that. Encounters would still be challenging but the creativity will still be there. Plus, it would only be an option. You can still go with 4 party members if you want that challenging difficulty. Original BG players will also feel at home with 6 party members. I still remember BG 1 and 2's encounters still being crazy difficulty with 6 party members.
Some players have even said that 6 members would make battles way too long. But with BG3's faster battle system, I doubt everyone would be watching their clocks during fun combat encounters.
I also understand multiplayer is also another reason why the number has to stay with 4; but many D&D players will tell you that they've played many games with more than 4 party members. I would love myself and 5 other friends to play BG3 multiplayer.
Larian, please take this into consideration. I'm really enjoying BG3 EA but I'm still longing for the option for more party members for my team.
Sincerely,
Roo
Bueno yo ame DOS2 pero usando mod para mas companion con un juego de character creation es horrible te limiten ha 4 personajes y renunciar a los companion apoyo la idea de 6 personajes me limitan mi creatividad u mi nivel estrategico sumale , que los enemigos superan muchas veces el número y el nivel , necesitas sacrificar una clase para tener tu party ideal pero siempre sientes incompleta si no fuera mod aumento de grupo te hace que se peguen todos personajes extras en las escenas de recortes seria genial pero no funciona bien. Necesitamos cumplan que iba haber 6 personajes permitidos en el grupo
+1 used a mod for D:OS 2 that increased party size, and even with it being easier I enjoyed having more options in builds and being able to see more (all for D:OS2, but I read there will be more origin characters in BG3) stories play out in a single play-through.
i agree 4 man is to small ! Currently companions dont really give a shit about each another and mostly dont care about protagonist either, so adding 2 more guys wouldnt matter.
Experience should be divided between each member to balance out the difficulty, more people, slower level up, fewer people faster level up..... its obvious.
Do you know what some answer to that ?
-> that mean I won't be able to reach the maximum level if I'm playing with the maximum companion numbers ?
-> that mean that companions that stay at camp won't have any XP... They'll be weak when I'll choose to swap my companions...
You find it ridiculous ? So am I...
no entiendo si cuando cambias de personaje le dan misma exp que tuvieron los que están fuera del campamento de donde sacan esa idea los otros jugadores :o?