- More Classes and Races. I'm happy to play through Act 1 a few times to keep testing things out if they keep ironing out the bugs.
- An improved UI. I'd really prefer if there was an "Abilities" and a "Spellcasting" button that would bring up all the spells, stacked by level, instead of this mess of a hot bar. I get decision paralysis setting it up. It's not an MMO where I need to manage ability rotations.
- Better explanation of what each class gets at each level. It looked like Rogues weren't going to get scaling sneak attack, but once I hit level 3 I started seeing higher numbers. A check of the combat log showed a weird formula so they are increasing the dice.
- I don't expect any rules changes to bring things closer to 5E, but I'd like to hear some "Design Diaries" type talks about the intent behind the decisions. I personally think the bonus action disengage/jump on everyone unbalances the game and weakens the Rogue.