Originally Posted by Orbax
Originally Posted by JDCrenton
Pathfinder has the most content and deepest customization but it's not based on the same rulesets as the old games. If you ask which one is the best, then it's gonna be Pathfinder. Anyone that found it too slow or boring obviously doesn't like "True Crpgs" in the first place and could care even less about D&D.


No true Scotsman, or appeal to purity, is an informal fallacy in which one attempts to protect a universal generalization from counterexamples by changing the definition in an ad hoc fashion to exclude the counterexample. Rather than denying the counterexample or rejecting the original claim, this fallacy modifies the subject of the assertion to exclude the specific case or others like it by rhetoric, without reference to any specific objective rule: "no Scotsman would do such a thing" followed by "Well I am a Scotsman and I did that" leads to "Well, no TRUE Scotsman would do such a thing"; i.e., those who perform that action are not part of our group and thus criticism of that action is not criticism of the group.

Sorry, I like bustin your balls for some reason. Pathfinder is slow relative to similar games. The fire rate for rangers, the hit/miss and difficult encounters you can get ambushed with. Its a slow crawl, it just is. Its a game you sit down and play for at least 2 hours otherwise you don't get a lot done. It works though, because its immersive and the slow rate is balanced by the number of things youre managing both micro to the party and the land management, as well as your broader decisions on what to pursue next. It picks up speed later as you level. I can hop in Ghost of Tsushima for 30 minutes and take over a fort. With Pathfinder, 30 minutes is enough to pick what building to make next, survive a road encounter, and MAYBE clear a larger fight in one of the zones. Patience isn't something you normally tell gamers to have and it stuck to its guns and said "well...this is how it works so you know, deal with it." If you beat the ame, and restart you just writhe with impatience again because ughhhhh its so sloowwwww. You just have to go in with a certain mindset and take it for what it is, and it isn't bad, just...not what youre used to.


Sorry to burst your bubble sonny but you have never made me raise an eyebrow in here. Being an exception to the rule doesn't necessarily make you special if that's what you're thinking. Most people never liked D&D because of how slow and complex it was and most casual players are just like that, it's not just about not having enough time. They were always like that. Then WOTC went and tried dumbing it down to make it more appealing to a bigger audience ( which is the very same people i am referring to ) and only makes sense from a business standpoint. It was always a niche but now they are trying to mainstream it which also points to Larian's Goofiness and Explosion Gratification Abuse. Michael Bay sells, always. So if you have a game that can be beaten by my blindfolded dog because of how exploitable or easy it is and has a constant over the top coating of goofiness and exagerated gimmicks, instead of a well thought out balanced system ( Doesn't necessarily have to be a D&D ruleset copypasta )....WELL. The only way i see it not selling is if the graphics were really ugly and the gameplay too slow for ADD zoomer kids ( Most of the complaints ). So my intuition points to Larian making it exactly like a D:OS 3 if all they want is sells.

Last edited by JDCrenton; 26/10/20 03:12 AM.