Originally Posted by Popsculpture
Originally Posted by virion
I guess "combat is too long" falls under the category of difficulty levels not being there yet. Most of the fights were disappointingly easy.
Combat will be a bit longer on higher difficulties and depending on how well you mid-maxed your team I hope. Right now we're playing on arbitrary numbers.

I would be ok with Larian making enemies have twice as much HP to actually make us use those LV2 spells a bit more. Without increasing their DMG even cause in their current state they kinda hurt.

Right now apart from a few encounters, you can just execute everything in 2 hits max with a competent self-made cleric(Shadowheart sub-class is trash after me). 2 Arrows per target. Cause yes, my cleric has maxed out wisdom +dexterity and it's enough to roll over everything if you add his spells over it.


This really hasn't been my experience unless i decide to exploit terrain (like actually exploit not just use it effectively) and cheese skills like shove or hide, but not so much in standard play. I keep hearing people say things like that. Am I just bad at this game?


I grew up with Baldur's gate. The way those fights unfold,the spells they throw at me..I know every single one of them. I know what kind of spells to expect from which mob. It's not necessarily you being bad, is just a part of the people on this forum finished BG2 three times. Than a year later one more...and one more...and 20 years have passed ... so yeah after that much time you figure out a way to trivialize D&D combat ^^


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.