Originally Posted by Azarielle
Yeah that should be adressed, particularly with after-fight dialogues. I had that happen with Halsin and Mirkon at least and it's particularly annoying since companion reactions will obviously only trigger if the PC is doing the speaking.

It wouldn't even be that hard to fix: make it so that NPCs always pick the player character to start a dialogue as long as it's anywhere in a reasonable range.
Plenty of games do this already.

Last edited by Tuco; 26/10/20 09:26 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN