Yes, but I fear that would break consistency Larian goes for. Their games are very systemic - if you put something in the world, you can interact with it in expected ways. Empty box might be empty, but you can move it/throw it. Attack enemy with it, climb on it, put it on pressure plate. Likely fill it with stuff and use.

That was not so in Infinity Engine games, where background was more of the background, and in an entire room full of boxes only one could have been interactive - and by interactive I mean openable. There was no need for every box to be interactable, as their only function was to store things.

That said I don’t find Larian approach fun. Can’t speak for BG3, but I found D:OS1&2 interactivity rarely lead to something interesting, and common RPG stuff like exploration, talking to NPCs or looting became incredibly tedious. I am not a fan of sandbox systems though. I like consistency and “immersive sim” approach, but only if scenarios are actually interesting - not a room full of containers or items to through.