Originally Posted by Mirikon
One thing I've noticed is that the camera controls are bad. Like, really, really bad. I really noticed it when I got to the village overrun by goblins in the wilderness area. You run into invisible walls while panning around. If an enemy is shooting from inside a building, good luck finding them to target, or even move there, because you have to fight the camera controls to even see where the goblin is. This could be alleviated if you opened up the camera controls, or at least allowed the camera to go through walls/ceilings. Other areas make the camera controls feel even worse.

And then you have the issues of trying to move your characters, and get told to try and jump there, because the game thinks you're clicking on a wall, instead of the ground, so you have to move the camera to basically a first-person view to try and move, which is extremely frustrating for a tactical game.


I've had a similar issue at this location. did a perception check before entering and seeing it was an ambush, I came by the back and killed the goblin in the house. they were two goblings on the roof. The roof was not visible only the goblins. So I couldn't see where the roof holes were. I got badly hurt in the process (nobody died and I handle the fight well) as I couldn't determine where I was hidden and where I was exposed. As well, I could not determine where I could shoot them. have border detection for floors holes could help or something. I had to waiste turn to go on the roof while I could have jsut shoot them for down and hide in between turns. smile

I hope you'll find a solution for this.