Originally Posted by Sven_
Originally Posted by Abits
[quote=Sven_
I guess that it's (again) a question of what is the "spirit of baldur's gate". you can certainly argue that baldur's gate is highly regarded because mechanics much more than story. I disagree, but that's a valid opinion.


It's a combination of both to me for sure. The Witcher 3 is a wholly different beast to all of those games mentioned in the thread title. It's so heavy on non-interactive cutscenes that at times its more an interactive movie than a game. That brings it more closely related to newer Bioware games post their D&D games era, so if cinematic storytelling is your forte, the successors to Baldur's Gate have already arrived in numbers and needn't arrive anymore.

Fallout is likewise reknown for its skill system, player choice and how its quests can be tackled in numerous ways.

I'm not sure how Baldur's Gate cutscenes are any more interactive than the witcher's ones, but I get that it's very different game. I also think it is a very reasonable end result of years of change in the RPG video game genre. like you said it yourself, the witcher 3 came after Bioware started with this direction. But unlike something like Dragon Age Inquisition, I think the witcher 3 was much more in line with the goal each game like this should hold in very hard regard (if not the highest) - give us a good story, give us choices, give us a well-defined world with awesome things to do outside of the story.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."