Originally Posted by denhonator
Originally Posted by KingTiki

And BG3 is already faster than most of the tables I played at, even WITH the AI bugging out.


That's not very hard to achieve, and that also doesn't mean they shouldn't do anything to improve it.


Then maybe don't just quote half the post ^^
Obviously no one wants the AI to be slow or buggy in the finished game. Whenever the AI is not slow and buggy the turns are fast enough. Ideally the AI should be doing all their stuff "instantly" like taking 1sec to calculate. This means the code probably needs a little optimization or perhaps another deciding algorithm. A problem I see with concurrent turns is that it makes it harder for an algorithm to decide what to do as it has to weigh more options at the same time (like not locking in on one target that another AI just downed -> so who goes first).

Also I think that you need to revert the unbalancing of the monsters. Right now the action economy advantage can't be achieved as fast as with normal 5e rules.