Originally Posted by rodeolifant
Yeah, I'm fine with how it is. It's not like it was any different in the originals; scour all of the nashkel, or cloakwood mines, and aside from final chamber, you'd find: Absolutely nothing you want.

Good loot is fairly rare, as it should be. Junk isn't rare, as it should be. Currently one can steal all of a merchants' inventory, including his gold, so you're golden when it comes to money or somesuch, anyway.

Did you somehow miss the actual problem by a country mile?
No one is asking to get "more good loot" in random crates (if anything that's actually something I absolutely despised about the DOS 2 loot system) or for more ways to make money.
People are asking to have less containers around because they are an awful pace-breaking distraction. You either start ignoring most of them (missing out of a lot of potential valuables in the process) or your gameplay flow will be slowed down to a crawl because you will continuously stop to "check the containers, just in case".

And I have no idea of what you are talking about mentioning "the originals". Both BG1 and BG2 had at most a couple of container per area. Hell, let's say four at peak. And that's when it was a packed one.


Last edited by Tuco; 26/10/20 01:36 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN