I'm mixed on this, honestly.
The point for atmospheric placement of items is great, thematically stashing items here or there in some way in and around the map has been a fun game to play: Try to paint the picture of the room as it was before we found it.

Then there's the part of me that groans at the inelegance of the design. For cracking open the 1000th chest only to be greeted with nothing.
The honest to god fix for this is a change of the mouse cursor from "lootable" to "looted" on already empty chests.
If they're "rolling for loot on a table" when the player actively opens the chest when its opened, I would sort of get that, but part of me feels like the room and its loot table should already be rolled on entry into a room / region and not upon investigation of said chest.

I really don't want more loot, I just want more impactful looting opportunities so whenever my mouse lights up that gold starred chest, I get excited.