Originally Posted by Ormgaard
Large engaging battles are whats best about the game, im not here to play diablo.

Whereas I agree with this sentiment at least in part, it does not address the issue of NEEDLESS timesinks. For instance the Warlock Hex spell where you choose an ability to curse in a submenu/inventory as a secondary effect that has no or little effect on actual gameplay. Larian should abstract complex abilities/spells more to save time, for instance making Hex either automatically disadvantage ALL ability checks, or simply give a flat modifier penalty (ie -4).