Originally Posted by denhonator

I don't know about D:OS2 but in D:OS1 the AI does the same thing, although less frequently. They might spend 10s just stuck, not doing anything until they pass the turn. If we weren't bringing it up, they might just think it works well enough and leave it as is

DOS2 got considerably faster across the EA and through subsequent updates.
For DOS1 I can't really say I remember this ever being a problem to begin with.

But of course if you are expecting it to become instantaneous that's NOT going to happen no matter the amount of optimization. Flexible AI is always going to use a certain amount of computational power.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN