Originally Posted by Warlord999
Good points, I agree with most of them, except maybe going to camp being a manual, tedious thing. It should be a fast travel point as any other in the game.


I agree with the camp should still be able to be reached by waypoint and that it should have an actual visible waypoint as well. I just think it should also be an actual location on the map, which, at least for the first time, need to visit by foot.

Also, you mention agreeing with most of my suggestion. Are there, apart from manually going to camp, any other suggestion you somewhat disagree with?


Originally Posted by denhonator
Long rest shouldn't be cumbersome, it should just be limited (not available in the middle of goblin camp for example) and/or have a cost (food, water, time). Meanwhile, probably allow more than one short rest in between



I like your suggestion regarding camping costing food, water and time. Could not agree more actually and adjusted my post accordingly. As for short rests, they should have an infinite amount, but also costing food, water and time. If the party does not have food and water, they simply will not heal up. Maybe at the very least, regain 1 action. Same perhaps should go for the spellcasting options. A Clericcan cast 4 level 1 spells, but eventually need to rest at camp to regain those 4 spellcasting slots. I would suggest that sleeping without food and water, will not heal them, but at least have them regain 1 spellslot, to show they did rest up a bit, but just not regained enough "strength" so to speak.


Last edited by Omkara; 26/10/20 02:23 PM.