First of all, I haven't fully tested all interactions, but here is what, afaik, you can achieve by changing around equipment mid fight:
- Switch to / put on a shield for higher AC before ending your turn while you attack with a two handed weapon
- Switch to melee to get Attack of Opportunity after using ranged attack
- Switch to equipment with special abilities, use them, and switch it again (in a single turn)
- Change to most defensive armor before ending turn while otherwise using something with offensive advantages
- Cycle unique items to the currently active player to utilize during their turn, then pass it on. For example the 18 INT headgear or the magic missile amulet.
None of that makes any sense. Suggested changes:
- Switching equipment should cost an action
- You should not be able to change weapon sets if you can't attack anymore
- No magic pockets during combats
Last edited by denhonator; 26/10/20 02:40 PM. Reason: Added another suggestion