First of all, be aware of that I do not request any min-maxing or the best out of the best options - but I am completely new to this type of games (Divinity 2 OS being the only similar game I've played in the past) and I really struggle from time to time in combat and I could use some tips and tricks from you vets. laugh Honestly, my biggest issue is not knowing what to do with my followers at this point. :x

My current setup is this: my own character, ranger (beast master) type - usually wolf or spider companion (the other ones seems really underwhelming when compared to the spider n wolf frown ). Wyll is my semi-frontline and got an imp summoning. Gale is being Gale doing Gale things, usually missing his fireball, failing his frost thing or putting stuff to sleep. Then I got the vampire dood doing stabby stuff - and he is usually doing better than most of my team.

As some of you must've guessed, I had a DOS2-mentality when picking my group. The idea was to mimic my favorite group in DOS2 (because honestly, I had no idea what else to pick given our companion choices); my own ranger (my "primary" characters usually end up as rangers cause... Well, I love bows, crossbows and nature stuff), a caster/hybrid front-line (preferably necromancer magic/fire), a proper supportive (but not exclusively healer) wizard type and an assassin for annoying backlines.

I'd imagine most people are laughing by now and you guys probably know what my current issue is... See, my rogue is doing fine. He does his assassination-stuff and is all-in-all usually performing well. The rest of the group however...

Gale misses more spells than he actually hits - up to the point were I've decided to mostly put him on sleep-duty and he deals NADA damage even when he hits his spells. My ranger misses about 50% of her shots, despite me trying really hard to provide tactical advantages like special arrows, height advantage and stuff... And Wyll? Well, sure, he can take a beating - but oh man his spells and his attacks hits for NOTHING despite having better equipment than most other followers. More often than not, my spider/wolf companion and imp acts as hard carries and that just feels... Weird.

I've somehow managed to clear most of the swamp and the entire inner section of the goblin camp (inside the fortress, including the bosses) and my characters are all level 4 with some green equipment. But clearing the outside section of the goblin camp seems impossible, despite most mobs having like 10hp (BECAUSE I KEEP MISSING q _ q )...

So... Uhm, anyone got any ideas? Anything from "think of this next playthrough" to "replace these spells > profit". Any tip is welcome! Thanks laugh


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian