Originally Posted by Abits
Originally Posted by Tzelanit
This will probably be an unpopular opinion, but In this build (and what I believe is safe to assume will be unchanged in the final build,) I feel as though not every single exchange with an NPC needs to have a zoomed-in, one-on-one dialogue. For important events and companion interaction, sure that's fine, but do we really need a dramatic fade to black with a singled out conversation for NPCs that just add flavor text with one sentence worth of conversation?

I've gone back to play DOS2 while in-between major BG3 patches, and having the voice-acting play "at range" with dialog boxes feels so streamlined and unobtrusive by comparison.
Can an option be reasonably integrated to cut down on the more personal conversations with lesser NPCs?
If not, I'm hoping that someone creates a mod for this because as it stands now, it feels really unnecessary to do this in every interaction.

Completely and utterly agree. What's the point of changing perspective, starting a scene, and animate characters if the npc only says one line of dialogue and than the scene is over? It is so stupid. I have never seen a game that does that. It's just a huge waste of time. If an NPC only has one line of dialogue, just let him speak it in the world map


I totaly agree with Tzelanit and Abits.
It's totally useless in many situations. In many of them, a popup and nothing more would be way more appropriate.

Cinematics should only be for "interresting" dialogs(quests, lore, story,...).

Two useless cinematics in the tutorial : when you approach 2 dying people and only have a cinematics to hear Lae'zel saying something like "they're dying".
This two exemples of dialogs that breaks the flow of the game for... Nothing... They're wasting their ressources for nothing there.

Last edited by Maximuuus; 26/10/20 04:14 PM.

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