More than everything, it's just a huge waste of resources. Put more resources into awesome cutscenes that could use extra animations
This is what gets me. Of course, I'm not a developer and I may just not understand specific design choices, so I may just not comprehend why "goblin_child_a" needs a dedicated moment of animation that I won't remember 30 seconds from now. Heck, maybe there are animation presets for those characters that only have one or two lines of dialog that can be simply applied universally and it doesn't take much tinkering at all, but as a consumer, it comes across as something that's being marketed as "in-depth and personal interactions" while actually serving the purpose of taking me out of my adventurous headspace.
I've actually started
avoiding conversations with non-factor NPCs that aren't critical to the story or quests because I don't want to be bothered by what feels like is an emergency brake being pulled on the flow of my playthrough.