Originally Posted by Sharet
OMG +1000000 on everything mate, great job!
I only have to disagree with the last two points:
When Mind Flayer abduct their victims their are teleported directly to the pods with all their equipment (see the intro video)


Honestly, this completely eluded me. My bad. If that's the case, then never mind this suggestion.

Originally Posted by Sharet
I honestly think a 4-characters party is the ideal size for how the game is settled. Sure, I'd love to bring all my companions with me but unless Larian finds a way to make enemies turns more fast, more characters means more enemies to fight and much longer battles.


While I would agree with this suggestion, if they are going to stick with a maximum of 5 scripted characters, I would really appreciate it when we could just have a party of 6, so I can constantly enjoy all the characters in a single playthrough, rather than be forced to replay the game just so I can experience a character I decided to leave out. I agree that currently the balance with a party of 4 is great, but just by increasing the amount of enemies by 50%, it should compensate for having a party of 6 and retain that balance. And, with regards to having somewhat longer battles, that for us maybe last minutes, but for the characters at least an hour or two, would make it more believable, that they are tired and want to rest afterwards.




Originally Posted by SigStarrlind
This is a fantastic list. And I agree with and would like to see all the things you mentioned implemented.

As for the companion weapons part, yes it's odd they are depicted one way in the promotional art but dont actually get the stuff in game. Its reminding me of how tasty a fast food burger looks in a picture on the menu but once you get in there it's just a sad pile of bread and meat. XD
Well it's different here because its also a tactical choice.

However, when it comes to what they "should be using" I take a step back. There are players, a lot of players, that will use weaker or more impractical weapons or gear setups simply for the fact that it adds more flavor and personality for the character. It's not all about min/max.
With regards to the companions I'd rather their starting gear reflect the personality or background of the character as opposed to just what's best.


I fully agree that nobody should be told or forced what weapon to use, but from a logical point of view, at least give the companions proficiencies and logical reasons to use what they are depicted to use as art. Like both Wyll and Astarion are most likely noblemen, the Rapier being a weapon often used by nobility, which is fine, but I would also like to see some game mechanics behind these choices.



Also thank you both for replying!