Yeah, again, I don't really mind it. I just prefer to be rewarded for actual effort; be it on my part or my character's, but if every bit of loot is just the only thing you can pick up in a room... That cheapens it a lot.
At the same time, I recognise that the game allows for containers to act like containers; you can pick them up, stuff them with candles and chuck them at the enemy, for instance. It might be quite a bit of effort to change this, and I'd rather they spend that effort on something I consider more necessary.
So, let's come up with a solution, shall we?
In tabletop, you oftentimes go; "I search the room for anything relevant.", the DM would have you roll perception, and tell you what you have found, if anything. Perhaps the inclusion of an active perception-check button would be nice. That way, the player can counteract the whole ' perception check happens when alreadyt on top of the damned trap* as well.