Originally Posted by LoneSky
I wouldn't mind that, but that manual search on our part should still work in a way that we don't actually fight the UI and the camera (that's what we do now, unless the highlight happens exactly in a place where we have the camera already focused).


Agreed, and I think it's the camera that's the problem.

Larian wants this mouse hunt mechanic to work like it does in a 3D isometric game with a fixed viewpoint. But allowing free camera rotation and zoom means that the item might actually be off-camera, either due to rotation or being blocked by another object. They can't predict the zoom level or the compass heading of the camera when the Perception check is triggered.

One kludgy solution could be automatically rotating the camera after a successful perception check to place the object of interest in the center of the screen. Or at least the general area where it is. That might feel a little too gamey. Maybe just always show a glow for a few seconds like the gas vents, allowing the player time to pan around?