Okay, so I did play a cleric, and for what it is worth, I hate playing clerics, but regardless I played one. And boy do I hate the spells for them. I don't think I am the only one to point this out, but most of the spells are concentration. So bane, bless, etc all require you to concentrate. So if you want to cast a protection spell on yourself you immediately cancel out the other spell you were concentrating on. This seems not such a great way to do things. I mean maybe things really drastically changed in spells since I played, but it used to be only a few spells actually required your concentration like Flaming Sphere and so on. Spells like Bless, just used to be you casted and you were done. No concentration required. Same with bull's strength and the list goes on. Did clerics suddenly become something of you have to concentrate on every spell except healing spells now? I am just greatly confused why so many Clerical spells require concentration and the wizard has all the fun and never has to concentrate on, but a few cross over spells. Also, I thought Hold Person never required concentration of the caster it was just a save vs the person it was casted on? I am genuinely wondering as to why it this way. As it stands seems pretty steep that a cleric has to concentrate and pick which spells they will cast and maintain. Seems it is putting them back into the Healing battery category again. I don't have a problem with spells being concentration based, but I think maybe not make every clerical spell require it is all. If it is a buff then let is have a duration. Feel free to disagree or explain to me why the spells are the way they are. For I am truly befuddled as to why cleric spells are as they are now.