Originally Posted by slothgodfather
I just want to add that level caps are dumb and I look forward to the mod that will fix that (I know there is a mod for it now in EA, but I mean to go beyond lv 10 when the game is released)


Level caps are needed in games because the challenge for each level dinged has to be programmed. You don't have a human DM who can respond in a creative way to an arbitrary number of levels.

Every time the party levels up, the game needs to offer an appropriate challenge that isn't either too easy or too hard. It involves gating off higher level enemies with both story triggers and map design, so the player doesn't get whomped too early. Ten levels in a D&D game is already a lot of work to program this way. Asking for higher levels is basically asking for a larger game with more time put into it, and a further release date. Instead, we're getting a decent-sized game with 10-ish levels and possibly a DLC.

A mod that increases the level cap for the final game isn't going to give you the additional content you'd actually need to make that level challenging and worthwhile. I don't see the point, unless the goal is just to continually level up and roflstomp the existing game content because you can't be touched.