I was playing Neverwinter Nights 2 Mask of the Betrayer and BG3 reminds me of that game, where you have powers from an outside influence so to speak.
I've seen some complaints about the Story for Solasta that it is boring on steam, and don't know about that.
I am planning on getting Solasta eventually since I already have this
I prefer clean easy to follow stories and by that I mean not get bogged down with many quests (sides) doing completely different things all at once. IMO that is bad game design for me.
So who here has played DND modules that have all kinds of different stories going on at once vs the just the story at hand?
I think there is a difference between a singular story and linear, while having both of those it is the most basic method, at the least you totally get the story. However it is nice to have a singular story with branches so you can get different endings for more play throughs and yes something more than right at the end you have 3 choices. Something meatier than that. Is still a singular story but like Choose Your Adventure novels, if you are clever you can choose better.
So if anything Solasta is keeping things very clear and easy to remember, I'm ok with that. Just make me more modules and perhaps over time you can make those come together in some way for a larger over-arching story.
To Blindham I like to foster devs, so if what they are doing now is what they can accomplish and do well, then we can just hope that each module they release they keep adding and honing in. Pretty much how Larians been doing since DOS. I'm good with steady improvement.