Not sure how we dipped into voice-acting.
Anyhow, getting roped into random NPC conversations that feel substantial when they aren't because there's only one camera view for conversations just wears on me.
It makes every other conversation of import seem less substantial by comparison.
It's not that I don't appreciate the hard work or attention to detail, I just feel like it's squandering resources and applying systems too universally.
I don't even think it's draining resources, they probably don't have custom animations for those very short close-ups. It's just quite tiring/cumbersome/annoying for the player. Most games with cinematic approaches I can think of don't have this problem and solve it in the same simple way I've mentioned earlier. No cinematics for oneliners (unless they are great oneliners that have meaningful acting attached to them). Witcher, Dragon Age, TES (iirc).