Originally Posted by Sludge Khalid
Isn’t supposed to be like that as the martial ranged fighters trades taken damage to deal less damage? I’ve never seen a game where the archer deals more damage than a melee fighter (not considering JRPGs here)

Also, I’m not worried about that clash between melee and ranged. For real.
I want to know about Tasha hideous laughter, fear, find familiar help action, blind, fairie Fire, guiding bolt, reckless attack, foresight, shadow blade, hold person &monster, etc. Are we going to sacrifice the utility of some spells to satisfy that artificial tactic positioning?


Having easier time getting advantage won't suddenly make ranged builds the meta, especially since so many of them rely on cross master with short range hand crossbow and as such harder time expositing elevation.

Other than that, in a BG3 world where monsters have double the HP and 2/3 the AC to begin with - the utility and CC spells actually benefit and all in all, as said - nothing changes for GWM builds which are the most powerful and you definitely would still want to have Hold Monster up and connected regardless, because advantage for many of these spells is not even the point.