I am accustomed to spell slots, but this is contingent with a once per day long rest system. Currently the unlimited long resting makes Spell slots much less limited. Some classes are pretty much defined by their short rest functionality because short rests are supposed to be easier to do. Currently Long rests are so powerful thgat there is no reason to use short rest unless you are just trying to do a speed run (which, in multiplayer I can see being less abusive with resting).
Spell slots are fine, they need to fix long rests and they need to allow for a few more short rests per each long rest. Story dialogue would just have to be done in the world map rather than at camp.
That being said... I am not completely opposed to looking at options. I see why some people would feel weird a bout being able top cast two level 1 magic missiles but not being able to cast one level 2 magic missile.
Last edited by pill0ws; 26/10/20 10:01 PM.