My feedback/requests besides obvious bugs (such as cutscene issues, crashes, etc):

* Character Creation - Needs more options in general, but definitely need more makeup options for all genders.
* Turn-based/Real time with pause - I'm split on this because I don't mind the turn based, but I also feel like it could've been fused with the CRPG/BG1-2 standard system a bit better than just switching straight to DOS2's system.
* Party dialogue is definitely an issue, especially involving the heavily RNG skill checks, I found myself save-scumming too much just so I don't screw myself over on an interaction I simply didn't wish for my journey.
* Surfaces - probably my biggest issue in general. It seems to trump everything else you can do, and it ruins the CRPG fun. It doesn't matter what I do as long as I manipulated surfaces or did something with the environment. That made me less excited about 99% of the spells in my book when I would just have to resort to what elemental interactions I could do or push a boulder onto someone. RIP Magic Missiles, my love. I couldn't finish DOS1 because it was so disheartening that the focus was on the environment in combat and casters seemed so dumbed down. I refused to play DOS 2 for that reason. Not every fight should be grease fires and frozen blood, but it is.
* Cantrips - I liked being able to cast these whenever I want, this is something I liked about this version of the ruleset as a caster main. However, it feels like all I was doing was using these on environments, not enemies or myself for their intended effects.
* Better inventory management is needed. I need a sort button. I need to know if I need to keep quest items, and maybe give them their own UI container, instead of having to shove them into random bags not knowing what their future purpose is.
* Rest limitations are painful. Makes spellcasters stressed out not knowing when we can safely use a spell again.
* What your party members approve or disapprove of seems completely random at times, and almost have no way of knowing if something will get you positive or negative points with characters even with their personalities/backgrounds. I'm romancing Astarion, and he is all over the place with what he does or doesn't like or approve of.
* Scrolls don't feel special and should be limited to classes that would normally use magical/lore objects like casting classes, rogues, bards, etc.
* Party Size - I cannot stress this enough. 4 is simply too little. I'd compromise at 5 maybe, but 6 is truly optimal. Seriously. 6. This is Baldur's Gate 3, not DOS3. Please.