Yeah I was being pretty generous calling the onyx stone a story item of note. Its just a regular onyx stone, though the item does mention Shar in its generic description and its found in the lockedbox in the room where Shadowheart is being held. So who knows, maybe it does something later on? Lol
To me it doesn't matter if the prologue takes 7 minutes or 10 to bomb through (in BG1 you could skip past Candlekeep in like 7-10 seconds) the more salient point for me is that as a tutorial it just doesn't cover all that much. I kept waiting during the race to connect the nodes on the transponder for the tutorial to highlight 'Dash' and explain it. Or in the first battle with the imps to explain Shove or Pin etc. When to do stuff and why, describing in detail the difference between an attack and an action or a bonus action. Or what hide or dip does how to use it. Or as a spellcaster, to get some detail on that UI or the hotbar. More general stuff like chained/unchained movement in the party (even if I'm not a huge fan of that system it should be explained.) Inventory, Send item or Barter. How to light a torch. All that stuff is just kind of left for the player to figure out.
I suppose I'm making 2 parallel points. The first is that it would be convenient to skip the prologue (regardless of how much I migjt enjoy it the first couple times, and I do) but to just play the cutscenes and skip to the beach if desired.
The second point is that its pretty light right now as a tutorial. It fails to cover a lot of key info that the new player might find helpful, and it doesn't provide much variety or detail if you're playing one class as opposed to another class say.
Also I miss purchasing/equipping my PC's right after char creation, which is something that could precede the prologue.
Anyhow, hopefully it gets fleshed out a bit more, with an option to bypass eventually. I'm sure its a simple mod, but I think it would be better built in.
Last edited by Black_Elk; 26/10/20 10:33 PM.