You could look at things as being hilariously reversed. You play as a drow and go around and everyones tolerant of you, yet the lolth sworn lines you are able to use are cartoonishly villainous. Maybe they tried a 'bring your own evil' approach, but that sort of detracts from the experience i think.
Also it might be questionable. The old way of the world which hates the drow and the cliche good drows trying their best teaches the idea of 'dont judge a book by its cover'. As tired as the trope became i dont think any specific 'good drow' and how it was handled would be criticized. The concept of the trope could be criticized by the playerbase while retaining sympathy for specific good drows and their struggles.
But what does this teach us now? That the world is now accepting of drow, but as the racial dialogue choices show us that 'some races' can be evil just because their race unlocks the power to be evil in new ways through their bloodline? A hilarious reversal of the desired message.
As far as benefits however as stated already drow really arent optimal for anything. If they had the elf perception bonus they would be, but currently half wood elves are better. The better darkvision is a nice quality of life improvement though, really lights things up.
Last edited by Katj; 26/10/20 10:50 PM.