For a long rest you are able to do it at ANY point in the game. It makes your decisions in combat worth a lot less, guaranteeing you can get back to full health and spell slots at the end.
For a long rest you can be 2 stories deep in a dungeon, hit one button, and boom your back with full stats. In Solasta there are designated areas Only where you can short rest. In RL the DM may hint its not safe, or if you do attempt to long rest you will not gain the full benefit for such and such reasons(like danger). Not to mention getting attacked at the time of your short rest - Random Encounter.
For Short rest being able to just auto rest without any safety precautions is also a bit easy for the players. Also Warlocks' Hex spell duration changed from being 1 hour to infinite time should be adjusted. I know it maybe a balance issue because he only has limited spell slots, and a tabletop translating into a video game needs to be a bit gamey at times.