Zefhyr I have to agree with the fact the game currently is basically slow AF. t's slow for the wrong reasons I have to say. But it should be slow for the correct reasons. See the below.

The thing about slow fights is it's one way to add some weight and importance to them. It's a silly way gotta say, but it's one way. If I fight against two minotaurs and I execute them AND no one dies than I feel it was too easy.
Same for goblins: There's 18 of them outside, they all take their turn and they will hit you sooner or later. If you approach the fight right you will survive, if you just rush in you will die.

I ignore AI performance issues and how much time they take to make their actions etc. -> This should be fixed. I feel you are right about animations and enemies taking too much time to perform their actions.


But if I end a fight with nearly 20 enemies in less than at least 10 minutes then I won't feel the fight was an important one. I won't understand why the druids wanted to bunker themselves using a powerful ancient spell.

If on release Larian will make a hardmode with x2 HP for all enemies then I will be playing it. To force me to use the spells. To force me to struggle. Maybe to force me to use barrels cause currently I ignored their existence and blew up the druid grove before ending my adventure. If you don't struggle than there's no reward in building your character to become an OP badass after me ^^.

Archers already make most of the encounters too easy. LV2 Spells are just so OP in the current version I use max 1 per encounter otherwise i will just shread to pieces everything(the AOE from a cleric with up to 20 dmg in aoe, 3d6 AOE x3 as lv 2 spell).

In conclusion:
The fights need improvements. They need to feel smoother, cleaner and the situation need to change WAY faster. But the end length of fights should stay at the current length after me for those who want to enjoy them. For those who want to take a lot of time to kill everyone despite dealing up to 12 DMG per hit without spells.



Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.