I think it is absolutely fine as it allows more ways to approach combat and gives high strength characters something to excel at. We are in The first part act 1 of a three act game....the creatures and encounters will get more difficult. Sneaking behind someone to shove them off a cliff will only be possible with high stealth skill which usually only high dex characters will have, and most high dex characters won’t have high strength, so it will still be a gamble.
You are complaining about the easiest beginner area of an extremely complicated and long game where even 95% doesn’t mean it’s guaranteed on normal difficulty. How many times has Gale shoved a a Minotaur off a ledge? Or a Githyanki? I’ve only had minimal success with Lazeal versus level 4 and 5 mobs. The creatures don’t stay prone so there’s no hit bonuses, it’s literally only useful at elevation. If they fluffed monsters stats and gave them all super high constitution and strength so they couldn’t be pushed, the fights would be less interesting, offer less variety, and turn off a lot of people who use the skill a few times only to realize it’s useless.
The spiders you find 30 minutes into the game can be solo’d and are not meant to be difficult...they are to teach you to use destructible terrain to your advantage (spiderwebs), remind you to spread out and not stay bunched because of aoe attacks(the poison), and that you can make fights easier by steathing and scoping things out (killing the eggs before she can hatch them)
It is a perfect beginners introduction to more complicated and useful playstyles.
Or you can shove them off the ledge over and over, which isn’t the point, but if you find that easier and more fun than we shouldn’t take that away
Last edited by macadami; 27/10/20 02:10 AM.