It's almost like they forgot to study why Diablo's loot system is so addictive
BG3's millions of empty containers are a fail.
It's almost like the 2 games are from completely different genres or something. Weird!
Pathfinder Kingmaker has an area loot. Pillars of Eternity has very little useless container clutter. Many tactical RPGs have some form of auto loot. It's difficult to argue that manually interacting with dozens of containers in a room to find that one healing potion of "fun" in a 2020 RPG.
Diablo 3 absolutely mastered the Vegas psychology of intermittent loot, irrespective of ARPG vs CRPG.
Excuse me while I go check the tenth crate.