Isn’t supposed to be like that as the martial ranged fighters trades taken damage to deal less damage? I’ve never seen a game where the archer deals more damage than a melee fighter (not considering JRPGs here)
Also, I’m not worried about that clash between melee and ranged. For real.
I want to know about Tasha hideous laughter, fear, find familiar help action, blind, fairie Fire, guiding bolt, reckless attack, foresight, shadow blade, hold person &monster, etc. Are we going to sacrifice the utility of some spells to satisfy that artificial tactic positioning?
Having easier time getting advantage won't suddenly make ranged builds the meta, especially since so many of them rely on cross master with short range hand crossbow and as such harder time expositing elevation
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