Many ideas may seem good but there is a business side to think about too. And the game developing company is a business. Which aims for the mass market.
So removing these kinds of conveniences is a very hard sell.
The game already has a lot of features and mechanics that stick to the so called "hard core" rules and ideas. Way more then i expected. And knowing how this "fan feedback" thing works i wouldnt really expect the Devs to accept such ideas, that would work only if the whole world economy and loot were changed, adjusted.
I didnt find there is "way too many" items anyway. There is a lot but not overwhelmingly too much. My characters dont have their whole "first page" of the inventory full after going through most of the EA.
Usually about half each.
I mean sure, those convenience features break the fourth wall but.... its business. And its a harsh business in the meta world.