Larian Banner: Baldur's Gate Patch 9
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Originally Posted by nation
just some theorycrafting -

i think if larian introduced a mini prelude to the actual event or scenario that has you scooped up by the mindflayers then that could be a good opportunity to introduce some tutorial like mechanics, like dialogue rolls, movement, camera control, and trading, and also answer some questions regarding what your character was doing before they got thrown in the mindflayer pod - i envision that as a player you create your pc (not your dreamer quite yet tho), after which there is some minor narrative dialogue/power point like slides related bringing the player up to speed on the world of FR/BG (like the recent avernus debacle and what the dukes have been doing in response, etc) and using your selected character background to make the prelude more personal along the lines of youre a soldier returning to baldurs gate, or you are a sage traveling from candlekeep to the gate, etc. (obviously more 'out there' character concepts would need to be more finely tuned) but in such a mini prelude you would then get a really limited snapshot/tutorial of BG (or yartar or wherever you get picked up) that would give you a chance to also purchase your starting equipment.

im envisioning you dialogue your way through BG front entrance flaming fist, have some opportunities for some minor dialogue with some BG refugees to give some added FR atmosphere, you get to talk to merchants/quartermasters at the front gate area where you can select/modify your starting gear, and once that merchant dialogue ends the mindflayers attack and you go from there and create your dreamer once the trailer gets back to the tadpole administration moment - i think it would be an easier phase in that jumping right into battling imps and mindflayers in the seven hells

(also tangential, but i would think that a lvl 1 character would have a much harder time battling imps in hell on a planar spaceship - unless the devils are in on it? but that theorycrafting gets into larians plot that we dont know the full details of as of yet)



I really like that idea a lot!
I hope they consider it.

The way the opening cinematic is set up I think there are two ways to do it depending on when (in time) you want to interpret the tadpole in the eye occuring... Either PC was scooped in Baldurs Gate and slug scene is happening while the attack is still going down, or slug scene happens earlier chronologically than scenes are presented and Charname already on Nautilus when it arrives. In that interpretation Charname could have been scooped up from anywhere. I think the easiest would be to give a tutorial zone that tweaks to Charnames race/class/background in a way that makes sense for a set up. I think pretty much every character could find a reason to be in Baldurs Gate, or Avernus, or the Astral plane wherever the Gith are bombing in from. The slug scene could be at any point then, since the viewer can provide the chronology/continuity and it happens before char creation anyway.

A Baldur's Gate prelude would be a nice way to insert background, and to showcase more of the UI and basic menus in a tutorial zone where the pacing wasn't quite so high drama. You know like a generic Inn rather than a crashing Nautiloid hehe. Prelude Tutorial could come before the Prolgoue and play into the set up there, but be a separate launch.

Last edited by Black_Elk; 27/10/20 08:27 AM.
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I have found many onyx stones so nothing special about it.


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Another thing about the Prologue... the Restoration pods...

These are introduced almost immediately as an expedient, since there is now way to camp on a crashing ship. Then the game ditches the whole concept just as quickly, soon as we're on the beach.

Why not give Charname an Illithid "Amulate of Restoration" that does the exact same thing as the pods on the nautiloid? I mean if the need for long rest is so key, wouldn't that be a simpler way to do it? Give Charname an item that restores the party once per day.

Maybe they find an Illithid Ring of Restoration in the locked reliquary box alongside the pointless onyx stone?

Or better yet, maybe its a magical Tablet of Illithid Restoration that cold clocks us in the head and knocks us off the ship, instead of some random chunk of whatever? Then we find it on the beach, bam! Mechanic serviced in a way that doesn't upend continuity with PnP style resting.

Basic point is, why introduce a mechanic and habituate the player to it, only to take it away a few minutes later? It just does a disservice to the tutorial training the player to do or use something that's not going to apply the second they start the real game on the material plane.

Maybe its a thing that the tadpole does? Or revealed as an innate ability shortly after crashing, as a way to counter the obvious "hurry up, don't waste time or you might transform" angle that drives the narrative otherwise.

They should really toss something into the prologue plot to counter the ticking clock thing and provide narrative justifications for rest/restore, since its clearly necessary to succede in this campaign.



Last edited by Black_Elk; 01/11/20 11:58 AM.
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+1. I've been overdoing the playthroughs and ugh I'm over the prologue. Spamming the spacebar isn't enough.

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I know a way to speed up the entire game, it's call a "trainer"
https://flingtrainer.com/trainer/baldurs-gate-3-trainer/
have fun smile

Last edited by Evil_it_Self; 03/11/20 02:23 AM.

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Can we skip being levels 1 through 3, also?

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Originally Posted by Firesnakearies
Can we skip being levels 1 through 3, also?

absolutly
with the link I provided

its an EA after all


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