Punishing players by not letting them save the game is just that, punishing. Not everyone wants an Ironman and the old games were practically designed with Quick save in mind. It should be handled in a difficulty setting. There's no reason I can see to try to eliminate savescumming for those that like to play that way.
Camping is similar, If they really want players not to rest so much, they should add more quests that say "you have until sunrise" or just include more areas where its not safe to rest.
Similarly If they want to cut down on reloads they should allow players to cancel or backtrack a convo, especially one with serious branching, or provide more obvious save points before critical convo junctures. At least in story mode. Choose your own adventure books would have been pretty lame if you couldn't "reload" from the last page you were reading, after getting killed by ninjas or whatever following a bum path in the page turner.
Right now the saved games in the cloud feel pretty disorganized. I'd almost pine for a single saved game, but I'm sure I'd regret it after failing an intimidation roll or whatever and getting into an impossible fight immediately lol
I'm like the OP, generally more interested in seeing the options rather than just getting a best result. Used to saving constantly and if a combat doesn't need to be reloaded at least twice it probably wasn't very entertaining hehe
Last edited by Black_Elk; 27/10/20 09:12 AM.