Originally Posted by KingTiki


On the other side automatic reactions are just plain stupid. In a sense that they cannot think. A reaction is something where you can *decide* something while it is not your turn. And in the current implementation you can't. Some class features like smiting and sneak attack are similar atm. The paladin will feel outright disappointing, as they are pretty much a nova class that excels on doing insane amounts of damage in crits. But with smiting out of you control you just do a little more damage sometimes. But I'd argue that the best strategy will be to not waste spell slots on smiting. They are rare and you have other buffs. But then again: why play paladin? LoH? Its okay but in a game where any stale bread does the job who cares? Probably you are better off playing a heavy armored cleric. Better spell slots, better and earlier spell list.


I think the paladin is still not in EA because they were working with the WOTC on rework.


Originally Posted by Zahur
Compare True Strike and Jump. The first one is class specific cantrip, takes one full action to cast and requires concentration to make attack next round with advantage. The second takes bonus action, it gives you disengage, teleport and advantage for your attack this round. What's raison d’être of True Strike?

Or that high ground advantage. If the game does have proper cover rules, the high ground would logically remove obstacles and lets you ignore the cover. I will be even OK with some flat -+/2 bonus on hit or damage. Advantage is simply too strong. It's one of the stronges buff in game. Highround now works on spells too, which is totally unintuitive. I can somehow imagin an arrow to have better path to its target from uphill but a spell? Why? Guiding Bolt, which is beam of light does follow balistic law also?

You know the 9th level spell Foresight? This pinnacle of arcane magic does "1 creature sees its near future, can not be surprised and has advantage on his rolls. Attacks against it have disadvantage." Will you cast this high-level magic with your full action or will you just jump on high ground?


True Strike has always been a trash spell.