Many ideas may seem good but there is a business side to think about too. And the game developing company is a business. Which aims for the mass market.
So removing these kinds of conveniences is a very hard sell.
The game already has a lot of features and mechanics that stick to the so called "hard core" rules and ideas. Way more then i expected. And knowing how this "fan feedback" thing works i wouldnt really expect the Devs to accept such ideas, that would work only if the whole world economy and loot were changed, adjusted.
I didnt find there is "way too many" items anyway. There is a lot but not overwhelmingly too much. My characters dont have their whole "first page" of the inventory full after going through most of the EA.
Usually about half each.
I mean sure, those convenience features break the fourth wall but.... its business. And its a harsh business in the meta world.
Not that many of my idea's are unheard of. Fallout 4 came with a day and night cycle, as well as caravan routes. Yeah it's different game, but it's not something groundbreaking to suggest. Also, I'm not a 5th edition D&D player. I play Warhammer 40k though, but that's an entirely different story. I played Enhanced D&D when I was a young kid, together with BG1 & 2. At this point, I think it's great a BG3 is even being made, but know so little about modern D&D that deviation from those rules wouldn't bother me at all.
Look to be clear, the game already has potential and isn't a waste of money. It's just that they still have 1 massive year to work on this game and they made it clear that the game will be released "When its done", so they could very well take even longer than a year, which is fine with me. I just feel that my suggestions are not so incredibly demanding and "weird" that not everybody in the community would agree with seeing these changes added, nor would it take over a year to implement it bug-free.